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Mobile App - (02/2020) - (09/2021)

Nature Counter

Nature Counter

Nature Counter

Read the whole case study here

Target User

18+

working Class

Interested in Nature

Outdoor users

Context

Mobile App

6 months of UX Design | Research

6 months of project assistant

Cross-collaborating for results.

My Role

UX Researcher

UX Designer

Project Assistant

Other roles as intended

When I Started

When I joined Nature Counter, the product was still in its early stages and lacked a clear design vision. Collaborating closely with the team, I became an integral part of the UX Research team and contributed to shaping key features, including the "Did you know?" section.

We started with talking to Stakeholder - What do you need from the app?

Reviews

Stakeholder Meeting

“Thank you for building such an empowering tool, especially for designers! The site went from Figma to Framer in less than a week.”

Kayla Ray

@kayray

Stakeholder Meeting

Market Research

The Two main objectives we got from the stakeholder meeting was:

Geofencing Location

A key party is keen to auto-monitor user's hours to optimize results in benefit assessment

Educating the users

The educational aspect of the app was crucial and needed focused attention.

Once we got key objective to track, then we moved to generative research to understand how the market looks: Market Research.

Market Research( Generative Research)

The team aimed to explore alternative solutions available in the mobile app store to identify potential competitors and opportunities.

Three main apps in the market were predominantly our learning focus:

INaturalist

Learn about the science in Nature
1. Record your observation
2. Community feature

Reconnect with Nature

Interact with the outdoors for positive impacts on your health 1. Quote of the Day
2. Weekend Activities

Nature Sounds

An outstanding array of premium nature audio is available for your
1. High Definition Natural Audio 2. Timer

After reconnecting with stakeholders and gathering everyone's opinions, we selected three features from the competition: Timer, Quote, and Community.

The question we sought to answer was: "What does the community want from a mobile app?" To address this, we conducted a survey.

Survey

Survey intention

we did the initial survey to learn more about the users and gather insights.

Age range

How would each range age users react to the app?

When going to park, do you take your phone with you?

To understand whether this mobile app could be actively used in park.

Frequency of Reading articles

we wanted to know how many of our users would be actively interested in articles, and other education material.

Time of Receiving Notification

Morning is the best time to receive notifications

Notification priority

users are interested in progress report, fun facts, and personal achievements.

Location

User will only "while using the app", thus the importance of tracking location data.

What we learned

Users expressed interest in features such as location tracking, sensitive notification groups, and highlighted that they often take their phones to parks. To gather feedback efficiently and minimize recruitment costs, we created low-fidelity wire frames and conducted usability testing paired with user interviews.

Low Fire wireframes

Splash Screen

Splash Screen

Splash Screen

Here is where the logo screen is going to reside

Goal Setting

Goal Setting

Goal Setting

The user should be onboarded with Setting an initial goal to keep the journey in place.

Home Page

Home Page

Home Page

The landing page features a timing tracker and content page, which monitors time on a weekly basis, as well as a timer and an inspiring message for the user.

Progress report

Progress report

Progress report

Upon user demand, we focused on providing a progress report that allows user to be up to date on their records.

Maps page

Maps page

Maps page

Allowing the user to select their park of their choice.

Location Tracking

Location Tracking

Location Tracking

Allows users to decline the user of location tracking.

Stakeholder intervened

The stakeholder wanted the location to be automatically tracked otherwise the technology would be useless.
There was an request to showcase important to education as well.

Record Activity

Give the user the ability to record activity manually and turn on location by default, with the capability to turn it off.

Onboarding facts

Onboarding facts

Onboarding facts

When a user onboards the app, there is information about the benefits of nature.

User Interview with lo-fi wireframes

User Interview

User Interview

User Interview

We've constructed a medium-fidelity model to evaluate the wireframes and gather user responses. We reached back to those participants that registered via the survey.
1. What motivates the users to use the app?
2. Do they see the value in it?

Finding #1 : What motivates the user?

Health benefits

Send me articles through email, opt-out, and what's the catch?

Motivation

Not sure what the health benefits is, or understand it.
"I don't know what the benefits of being in nature is"

Don't sell my data

Connect your site to the most popular apps out there.
"please don't sell my data"

Notification

Users don't want to be bombarded with notifications and prefer articles over email.
"Wants to receive notifications 2-3 times a week max. Doesn’t want to be overloaded with notifications."

Gamification

Most of the time, users won't prefer gamification as the app runs in the background.
"I know the economics of tracking steps and the gamify of these apps. It's not worth it"

Music/podcast

Either the person loves music or listens to podcasts.
"Loves music. She listens to music, while in nature."

Finding #2: Did they see the value in it

Yes! The user we talked to stated they would use it.

Yes! The user we talked to stated they would use it.

Users also stated

Users preferred not to read extensive articles or educational content directly within the app. Instead, they favored receiving curated emails with links to articles and podcasts. This prompted us to adopt a more creative approach to meet their preferences.

MVP wireframes

Did you know?

Did you know?

Did you know?

We developed the "Did You Know?" feature, a combination of articles and podcast content. While users engaged with the material, they expressed a dislike for frequent article alerts. To address this, we condensed the information into digestible snippets, designed to raise awareness about the benefits of nature in a more user-friendly way.

Articles Page

Articles Page

Articles Page

Save articles, and read articles, at the users pace.

Dashboard

For the redesign of the app, we focused on three areas:
1. Did you know?
2. Edit the timer
3. Saving Articles

Benefits Gained

Benefits Gained

Benefits Gained

We must enlighten users about their advantages, and "did you know" is an effective educational tool as well.

Progress report

Progress report

Progress report

The group concentrated on three key areas:
1. Accomplishments
2. User-oriented symbols
3. Daily and Weekly History.

Limitation - Budget for User Research

we had to create pool of user groups and social media for recruitment purpose. user recruiting took time for surveys and user interviews.

Development Cost

Server expenses were a technical constraint for feature evolution. We were compelled to pare down the progress report feature's growth.

Conclusion

As a team, we crafted the MVP wireframes, which we then provided to the developers for additional feedback. Despite technological modifications, these remained consistent for the MVP edition. The design obtained approval, and insights from user research were incorporated into it. In 2023, following a year of collective exertion, the nature counter app was birthed.